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Spirit Of Death

4th-Level Necromancy
Casting Time: 1 action
Range: 60 feet
Components: V, S, M a gilded playing card worth at least 400 gp and depicting an avatar of death
Duration: Concentration, up to 1 hour

You call forth a spirit that embodies death. The spirit manifests in an unoccupied space you can see within range and uses the reaper spirit stat block. The spirit disappears when it is reduced to 0 hit points or when the spell ends.
The spirit is an ally to you and your companions. In combat, the spirit shares your initiative count and takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don't issue the spirit any commands, it takes the Dodge action and uses its movement to avoid danger.


Reaper Spirit


Medium Undead, Neutral


Armor Class: 11 + the level of the spell (natural armor)


Hit Points: 40 + 10 for each level of the spell above 4th


Speed: 30 ft., fly 30 ft. (hover)


STR
DEX
CON
INT
WIS
CHA


16 (+3)
16 (+3)
16 (+3)
16 (+3)
16 (+3)
16 (+3)


Damage Immunities: necrotic, poison


Condition Immunities: charmed, exhaustion, frightened, paralyzed, poisoned


Senses: darkvision 60 ft., passive Perception 13


Languages: understands the languages you speak


Challenge: —


Proficiency Bonus: equals your bonus


Incorporeal Movement. The reaper can move through other creatures and objects as if they were difficult terrain. If it ends its turn inside an object, it is shunted to the nearest unoccupied space and takes 1d10 force damage for every 5 feet traveled.


Actions


Multiattack. The spirit makes a number of Reaping Scythe attacks equal to half the level of the spell (rounded down).


Reaping Scythe. Melee Weapon Attack: your spell attack modifier to hit (with advantage), reach 5 ft., one target. Hit: 1d8 + 3 + the spell's level necrotic damage.


Bonus Actions


Haunt Creature The spirit targets a creature it can see within 10 feet of itself and begins haunting it. While the target is haunted, you and the spirit sense the direction and distance to the target if it is on the same plane of existence as you. Additionally, if the target starts its turn within 10 feet of the spirit, the target must succeed on a Wisdom saving throw against your spell save DC or have the frightened condition until the start of the target's next turn. The target remains haunted until it dies, the spirit disappears, or the spirit uses this action again.

At Higher Levels: When you cast this spell using a spell slot of 5th level or higher, use the higher level wherever the spell's level appears in the reaper spirit stat block.

Spell Lists: Sorcerer, Warlock, Wizard