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41 total results found
Chill Touch
Necromancy CantripCasting Time: 1 actionRange: 120 feetComponents: V, SDuration: 1 roundYou create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a ...
Sapping Sting
Necromancy CantripCasting Time: 1 actionRange: 30 feetComponents: V, SDuration: InstantaneousYou sap the vitality of one creature you can see in range. The target must succeed on a Constitution saving throw or take 1d4 necrotic damage and fall prone.At Higher ...
Spare the Dying
Necromancy CantripCasting Time: 1 actionRange: TouchComponents: V, SDuration: InstantaneousYou touch a living creature that has 0 hit points. The creature becomes stable. This spell has no effect on undead or constructs.Spell Lists: Artificer, Cleric
Toll the Dead
Necromancy CantripCasting Time: 1 actionRange: 60 feetComponents: V, SDuration: InstantaneousYou point at one creature you can see within range, and the sound of a dolorous bell fills the air around it for a moment. The target must succeed on a Wisdom saving t...
Cause Fear
1st-Level NecromancyCasting Time: 1 actionRange: 60 feetComponents: VDuration: Concentration, up to 1 minuteYou awaken the sense of mortality in one creature you can see within range. A construct or an undead is immune to this effect. The target must succeed o...
False Life
1st-Level NecromancyCasting Time: 1 actionRange: SelfComponents: V, S, M a small amount of alcohol or distilled spiritsDuration: 1 hourBolstering yourself with a necromantic facsimile of life, you gain 1d4 + 4 temporary hit points for the duration.At Higher Le...
Inflict Wounds
1st-Level NecromancyCasting Time: 1 actionRange: TouchComponents: V, SDuration: InstantaneousMake a melee spell attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage.At Higher Levels: When you cast this spell using a spell sl...
Ray of Sickness
1st-Level NecromancyCasting Time: 1 actionRange: 60 feetComponents: V, SDuration: InstantaneousA ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 poison da...
Blindness/Deafness
2nd-Level NecromancyCasting Time: 1 actionRange: 30 feetComponents: VDuration: 1 minuteYou can blind or deafen a foe. Choose one creature that you can see within range to make a Constitution saving throw. If it fails, the target is either blinded or deafened (...
Gentle Repose
2nd-Level NecromancyCasting Time: 1 action or ritualRange: TouchComponents: V, S, M a pinch of salt and one copper piece placed on each of the corpse's eyes, which must remain there for the durationDuration: 10 daysYou touch a corpse or other remains. For the ...
Ray of Enfeeblement
2nd-Level NecromancyCasting Time: 1 actionRange: 60 feetComponents: V, SDuration: Concentration, up to 1 minuteA black beam of enervating energy springs from your finger toward a creature within range. Make a ranged spell attack against the target. On a hit, t...
Wither and Bloom
2nd-Level NecromancyCasting Time: 1 actionRange: 60 feetComponents: V, S, M a withered vine twisted into a loopDuration: InstantaneousYou invoke both death and life upon a 10-foot-radius sphere centered on a point within range. Each creature of your choice in ...
Animate Dead
3rd-Level NecromancyCasting Time: 1 minuteRange: 10 feetComponents: V, S, M a drop of blood, a piece of flesh, and a pinch of bone dustDuration: InstantaneousThis spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid...
Bestow Curse
3rd-Level NecromancyCasting Time: 1 actionRange: TouchComponents: V, SDuration: Concentration, up to 1 minuteYou touch a creature, and that creature must succeed on a Wisdom saving throw or become cursed for the duration of the spell. When you cast this spell,...
Feign Death
3rd-Level NecromancyCasting Time: 1 action or ritualRange: TouchComponents: V, S, M a pinch of graveyard dirtDuration: 1 hourYou touch a willing creature and put it into a cataleptic state that is indistinguishable from death.For the spell's duration, or until...
Life Transference
3rd-Level NecromancyCasting Time: 1 actionRange: 30 feetComponents: V, SDuration: InstantaneousYou sacrifice some of your health to mend another creature's injuries. You take 4d8 necrotic damage, which can't be reduced in any way, and one creature of your choi...
Revivify
3rd-Level NecromancyCasting Time: 1 actionRange: TouchComponents: V, S, M diamonds worth 300 gp, which the spell consumesDuration: InstantaneousYou touch a creature that has died within the last minute. That creature returns to life with 1 hit point. This spel...
Speak with Dead
3rd-Level NecromancyCasting Time: 1 actionRange: 10 feetComponents: V, S, M burning incenseDuration: 10 minutesYou grant the semblance of life and intelligence to a corpse of your choice within range, allowing it to answer the questions you pose. The corpse mu...
Spirit Shroud
3rd-Level NecromancyCasting Time: 1 bonus actionRange: SelfComponents: V, SDuration: Concentration, up to 1 minuteYou call forth spirits of the dead, which flit around you for the spell's duration. The spirits are intangible and invulnerable.Until the spell en...
Summon Undead
3rd-Level NecromancyCasting Time: 1 actionRange: 90 feetComponents: V, S, M a gilded skull worth at least 300 gpDuration: Concentration, up to 1 hourYou call forth an undead spirit. It manifests in an unoccupied space that you can see within range. This corpor...