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53 total results found
Bless
1st-Level EnchantmentCasting Time: 1 actionRange: 30 feetComponents: V, S, M a sprinkling of holy waterDuration: Concentration, up to 1 minuteYou bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw ...
Ceremony
1st-Level EvocationCasting Time: 1 hour or ritualRange: TouchComponents: V, S, M 25 gp worth of powdered silver, which the spell consumesDuration: Instantaneous (see below)You perform one of several religious ceremonies. When you cast the spell, choose one of ...
Command
1st-Level EnchantmentCasting Time: 1 actionRange: 60 feetComponents: VDuration: 1 roundYou speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has n...
Compelled Duel
1st-Level EnchantmentCasting Time: 1 bonus actionRange: 30 feetComponents: VDuration: Concentration, up to 1 minuteYou attempt to compel a creature into a duel. One creature that you can see within range must make a Wisdom saving throw. On a failed save, the c...
Cure Wounds
1st-Level EvocationCasting Time: 1 actionRange: TouchComponents: V, SDuration: InstantaneousA creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.At Higher Levels...
Detect Evil and Good
1st-Level DivinationCasting Time: 1 actionRange: SelfComponents: V, SDuration: Concentration, up to 10 minutesFor the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature...
Detect Magic
1st-Level DivinationCasting Time: 1 action or ritualRange: SelfComponents: V, SDuration: Concentration, up to 10 minutesFor the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a fa...
Detect Poison and Disease
1st-Level DivinationCasting Time: 1 action or ritualRange: SelfComponents: V, S, M a yew leafDuration: Concentration, up to 10 minutesFor the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you....
Divine Favor
1st-Level EvocationCasting Time: 1 bonus actionRange: SelfComponents: V, SDuration: Concentration, up to 1 minuteYour prayer empowers you with divine radiance. Until the spell ends, your weapon attacks deal an extra 1d4 radiant damage on a hit.Spell Lists: Pal...
Heroism
1st-Level EnchantmentCasting Time: 1 actionRange: TouchComponents: V, SDuration: Concentration, up to 1 minuteA willing creature you touch is imbued with bravery. Until the spell ends, the creature is immune to being frightened and gains temporary hit points e...
Protection from Evil and Good
1st-Level AbjurationCasting Time: 1 actionRange: TouchComponents: V, S, M holy water or powdered silver and iron, which the spell consumesDuration: Concentration, up to 10 minutesUntil the spell ends, one willing creature you touch is protected against certain...
Purify Food and Drink
1st-Level TransmutationCasting Time: 1 action or ritualRange: 10 feetComponents: V, SDuration: InstantaneousAll nonmagical food and drink within a 5-foot-radius sphere centered on a point of your choice within range is purified and rendered free of poison and ...
Searing Smite
1st-Level EvocationCasting Time: 1 bonus actionRange: SelfComponents: VDuration: Concentration, up to 1 minuteThe next time you hit a creature with a melee weapon attack during the spell's duration, your weapon flares with white-hot intensity, and the attack d...
Shield of Faith
1st-Level AbjurationCasting Time: 1 bonus actionRange: 60 feetComponents: V, S, M a small parchment with a bit of holy text written on itDuration: Concentration, up to 10 minutesA shimmering field appears and surrounds a creature of your choice within range, g...
Thunderous Smite
1st-Level EvocationCasting Time: 1 bonus actionRange: SelfComponents: VDuration: Concentration, up to 1 minuteThe first time you hit with a melee weapon attack during this spell's duration, your weapon rings with thunder that is audible within 300 feet of you,...
Wrathful Smite
1st-Level EvocationCasting Time: 1 bonus actionRange: SelfComponents: VDuration: Concentration, up to 1 minuteThe next time you hit with a melee weapon attack during this spell's duration, your attack deals an extra 1d6 psychic damage. Additionally, if the tar...
Aid
2nd-Level AbjurationCasting Time: 1 actionRange: 30 feetComponents: V, S, M a tiny strip of white clothDuration: 8 hoursYour spell bolsters your allies with toughness and resolve. Choose up to three creatures within range. Each target's hit point maximum and c...
Branding Smite
2nd-Level EvocationCasting Time: 1 bonus actionRange: SelfComponents: VDuration: Concentration, up to 1 minuteThe next time you hit a creature with a weapon attack before this spell ends, the weapon gleams with astral radiance as you strike. The attack deals a...
Find Steed
2nd-Level ConjurationCasting Time: 10 minutesRange: 30 feetComponents: V, SDuration: InstantaneousYou summon a spirit that assumes the form of an unusually intelligent, strong, and loyal steed, creating a long-lasting bond with it. Appearing in an unoccupied s...
Gentle Repose
2nd-Level NecromancyCasting Time: 1 action or ritualRange: TouchComponents: V, S, M a pinch of salt and one copper piece placed on each of the corpse's eyes, which must remain there for the durationDuration: 10 daysYou touch a corpse or other remains. For the ...