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125 total results found
Guidance
Divination CantripCasting Time: 1 actionRange: TouchComponents: V, SDuration: Concentration, up to 1 minuteYou touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can...
Light
Evocation CantripCasting Time: 1 actionRange: TouchComponents: V, M a firefly or phosphorescent mossDuration: 1 hourYou touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius an...
Mending
Transmutation CantripCasting Time: 1 minuteRange: TouchComponents: V, S, M two lodestonesDuration: InstantaneousThis spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leakin...
Resistance
Abjuration CantripCasting Time: 1 actionRange: TouchComponents: V, S, M a miniature cloakDuration: Concentration, up to 1 minuteYou touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one saving throw o...
Sacred Flame
Evocation CantripCasting Time: 1 actionRange: 60 feetComponents: V, SDuration: InstantaneousFlame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gai...
Spare the Dying
Necromancy CantripCasting Time: 1 actionRange: TouchComponents: V, SDuration: InstantaneousYou touch a living creature that has 0 hit points. The creature becomes stable. This spell has no effect on undead or constructs.Spell Lists: Artificer, Cleric
Thaumaturgy
Transmutation CantripCasting Time: 1 actionRange: 30 feetComponents: VDuration: Up to 1 minuteYou manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:Your voice booms up to three tim...
Toll the Dead
Necromancy CantripCasting Time: 1 actionRange: 60 feetComponents: V, SDuration: InstantaneousYou point at one creature you can see within range, and the sound of a dolorous bell fills the air around it for a moment. The target must succeed on a Wisdom saving t...
Word of Radiance
Evocation CantripCasting Time: 1 actionRange: 5 feetComponents: V, M a holy symbolDuration: InstantaneousYou utter a divine word, and burning radiance erupts from you. Each creature of your choice that you can see within range must succeed on a Constitution sa...
Bane
1st-Level EnchantmentCasting Time: 1 actionRange: 30 feetComponents: V, S, M a drop of bloodDuration: Concentration, up to 1 minuteUp to three creatures of your choice that you can see within range must make Charisma saving throws. Whenever a target that fails...
Bless
1st-Level EnchantmentCasting Time: 1 actionRange: 30 feetComponents: V, S, M a sprinkling of holy waterDuration: Concentration, up to 1 minuteYou bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw ...
Ceremony
1st-Level EvocationCasting Time: 1 hour or ritualRange: TouchComponents: V, S, M 25 gp worth of powdered silver, which the spell consumesDuration: Instantaneous (see below)You perform one of several religious ceremonies. When you cast the spell, choose one of ...
Command
1st-Level EnchantmentCasting Time: 1 actionRange: 60 feetComponents: VDuration: 1 roundYou speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has n...
Create or Destroy Water
1st-Level TransmutationCasting Time: 1 actionRange: 30 feetComponents: V, S, M a drop of water if creating water or a few grains of sand if destroying itDuration: InstantaneousYou either create or destroy water.Create Water. You create up to 10 gallons of clea...
Cure Wounds
1st-Level EvocationCasting Time: 1 actionRange: TouchComponents: V, SDuration: InstantaneousA creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.At Higher Levels...
Detect Evil and Good
1st-Level DivinationCasting Time: 1 actionRange: SelfComponents: V, SDuration: Concentration, up to 10 minutesFor the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature...
Detect Magic
1st-Level DivinationCasting Time: 1 action or ritualRange: SelfComponents: V, SDuration: Concentration, up to 10 minutesFor the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a fa...
Detect Poison and Disease
1st-Level DivinationCasting Time: 1 action or ritualRange: SelfComponents: V, S, M a yew leafDuration: Concentration, up to 10 minutesFor the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you....
Guiding Bolt
1st-Level EvocationCasting Time: 1 actionRange: 120 feetComponents: V, SDuration: 1 roundA flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and t...
Healing Word
1st-Level EvocationCasting Time: 1 bonus actionRange: 60 feetComponents: VDuration: InstantaneousA creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or...