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524 total results found

Thunderwave

Spells 1st-Level Spells

1st-Level EvocationCasting Time: 1 actionRange: Self (15-foot cube)Components: V, SDuration: InstantaneousA wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed sa...

spell
source
Player's Handbook
level
1
school
evocation
bard
druid
sorcerer
wizard
verbal
somatic
casting time
1 action
cost

Unseen Servant

Spells 1st-Level Spells

1st-Level ConjurationCasting Time: 1 action or ritualRange: 60 feetComponents: V, S, M a piece of string and a bit of woodDuration: 1 hourThis spell creates an invisible, mindless, shapeless, Medium force that performs simple tasks at your command until the sp...

spell
source
Player's Handbook
level
1
school
conjuration
bard
warlock
wizard
verbal
somatic
material
casting time
1 action
ritual
cost

Witch Bolt

Spells 1st-Level Spells

1st-Level EvocationCasting Time: 1 actionRange: 30 feetComponents: V, S, M a twig from a tree that has been struck by lightningDuration: Concentration, up to 1 minuteA beam of crackling, blue energy lances out toward a creature within range, forming a sustaine...

spell
source
Player's Handbook
level
1
school
evocation
sorcerer
warlock
wizard
verbal
somatic
material
casting time
1 action
cost

Wrathful Smite

Spells 1st-Level Spells

1st-Level EvocationCasting Time: 1 bonus actionRange: SelfComponents: VDuration: Concentration, up to 1 minuteThe next time you hit with a melee weapon attack during this spell's duration, your attack deals an extra 1d6 psychic damage. Additionally, if the tar...

spell
source
Player's Handbook
level
1
school
evocation
paladin
verbal
casting time
1 bonus action
cost

Zephyr Strike

Spells 1st-Level Spells

1st-Level TransmutationCasting Time: 1 bonus actionRange: SelfComponents: VDuration: Concentration, up to 1 minuteYou move like the wind. For the duration, your movement doesn't provoke opportunity attacks.Once before the spell ends, you can give yourself adva...

spell
source
Xanathar's Guide to Everything
level
1
school
transmutation
ranger
verbal
casting time
1 bonus action
cost

Aganazzar's Scorcher

Spells 2nd-Level Spells

2nd-Level EvocationCasting Time: 1 actionRange: 30 feetComponents: V, S, M a red dragon's scaleDuration: InstantaneousA line of roaring flame 30 feet long and 5 feet wide emanates from you in a direction you choose. Each creature in the line must make a Dexter...

spell
source
Xanathar's Guide to Everything
level
2
school
evocation
sorcerer
wizard
verbal
somatic
material
casting time
1 action
cost

Aid

Spells 2nd-Level Spells

2nd-Level AbjurationCasting Time: 1 actionRange: 30 feetComponents: V, S, M a tiny strip of white clothDuration: 8 hoursYour spell bolsters your allies with toughness and resolve. Choose up to three creatures within range. Each target's hit point maximum and c...

spell
source
Player's Handbook
level
2
school
abjuration
artificer
bard
cleric
paladin
ranger
verbal
somatic
material
casting time
1 action
cost

Air Bubble

Spells 2nd-Level Spells

2nd-Level ConjurationCasting Time: 1 actionRange: 60 feetComponents: SDuration: 24 hoursYou create a spectral globe around the head of a willing creature you can see within range. The globe is filled with fresh air that lasts until the spell ends. If the creat...

spell
source
Spelljammer: Adventures in Space - Astral Adventurer's Guide
level
2
school
conjuration
artificer
druid
ranger
sorcerer
wizard
somatic
casting time
1 action
cost

Alter Self

Spells 2nd-Level Spells

2nd-Level TransmutationCasting Time: 1 actionRange: SelfComponents: V, SDuration: Concentration, up to 1 hourYou assume a different form. When you cast the spell, choose one of the following options, the effects of which last for the duration of the spell. Whi...

spell
source
Player's Handbook
level
2
school
transmutation
artificer
sorcerer
wizard
verbal
somatic
casting time
1 action
cost

Animal Messenger

Spells 2nd-Level Spells

2nd-Level EnchantmentCasting Time: 1 action or ritualRange: 30 feetComponents: V, S, M a morsel of foodDuration: 24 hoursBy means of this spell, you use an animal to deliver a message. Choose a Tiny beast you can see within range, such as a squirrel, a blue ja...

spell
source
Player's Handbook
level
2
school
enchantment
bard
druid
ranger
verbal
somatic
material
casting time
1 action
ritual
cost

Arcane Lock

Spells 2nd-Level Spells

2nd-Level AbjurationCasting Time: 1 actionRange: TouchComponents: V, S, M gold dust worth at least 25 gp, which the spell consumesDuration: Until dispelledYou touch a closed door, window, gate, chest, or other entryway, and it becomes locked for the duration.Y...

spell
source
Player's Handbook
level
2
school
abjuration
artificer
wizard
verbal
somatic
material
casting time
1 action
cost
25

Augury

Spells 2nd-Level Spells

2nd-Level DivinationCasting Time: 1 minute or ritualRange: SelfComponents: V, S, M specially marked sticks, bones, or similar tokens worth at least 25 gpDuration: InstantaneousBy casting gem-inlaid sticks, rolling dragon bones, laying out ornate cards, or empl...

spell
source
Player's Handbook
level
2
school
divination
cleric
druid
wizard
verbal
somatic
material
casting time
1 minute
ritual
cost
25

Barkskin

Spells 2nd-Level Spells

2nd-Level TransmutationCasting Time: 1 actionRange: TouchComponents: V, S, M a handful of oak barkDuration: Concentration, up to 1 hourYou touch a willing creature. Until the spell ends, the target's skin has a rough, bark-like appearance, and the target's AC ...

spell
source
Player's Handbook
level
2
school
transmutation
druid
ranger
verbal
somatic
material
casting time
1 action
cost

Beast Sense

Spells 2nd-Level Spells

2nd-Level DivinationCasting Time: 1 action or ritualRange: TouchComponents: SDuration: Concentration, up to 1 hourYou touch a willing beast. For the duration of the spell, you can use your action to see through the beast's eyes and hear what it hears, and cont...

spell
source
Player's Handbook
level
2
school
divination
druid
ranger
somatic
casting time
1 action
ritual
cost

Blindness/Deafness

Spells 2nd-Level Spells

2nd-Level NecromancyCasting Time: 1 actionRange: 30 feetComponents: VDuration: 1 minuteYou can blind or deafen a foe. Choose one creature that you can see within range to make a Constitution saving throw. If it fails, the target is either blinded or deafened (...

spell
source
Player's Handbook
level
2
school
necromancy
bard
cleric
sorcerer
wizard
verbal
casting time
1 action
cost

Blur

Spells 2nd-Level Spells

2nd-Level IllusionCasting Time: 1 actionRange: SelfComponents: VDuration: Concentration, up to 1 minuteYour body becomes blurred, shifting and wavering to all who can see you. For the duration, any creature has disadvantage on attack rolls against you. An atta...

spell
source
Player's Handbook
level
2
school
illusion
artificer
sorcerer
wizard
verbal
casting time
1 action
cost

Borrowed Knowledge

Spells 2nd-Level Spells

2nd-Level DivinationCasting Time: 1 actionRange: SelfComponents: V, S, M a book worth at least 25 gpDuration: 1 hourYou draw on knowledge from spirits of the past. Choose one skill in which you lack proficiency. For the spell's duration, you have proficiency i...

spell
source
Strixhaven: A Curriculum of Chaos
level
2
school
divination
bard
cleric
warlock
wizard
verbal
somatic
material
casting time
1 action
cost
25

Branding Smite

Spells 2nd-Level Spells

2nd-Level EvocationCasting Time: 1 bonus actionRange: SelfComponents: VDuration: Concentration, up to 1 minuteThe next time you hit a creature with a weapon attack before this spell ends, the weapon gleams with astral radiance as you strike. The attack deals a...

spell
source
Player's Handbook
level
2
school
evocation
paladin
verbal
casting time
1 bonus action
cost

Calm Emotions

Spells 2nd-Level Spells

2nd-Level EnchantmentCasting Time: 1 actionRange: 60 feetComponents: V, SDuration: Concentration, up to 1 minuteYou attempt to suppress strong emotions in a group of people. Each humanoid in a 20-foot-radius sphere centered on a point you choose within range m...

spell
source
Player's Handbook
level
2
school
enchantment
bard
cleric
verbal
somatic
casting time
1 action
cost

Cloud of Daggers

Spells 2nd-Level Spells

2nd-Level ConjurationCasting Time: 1 actionRange: 60 feetComponents: V, S, M a sliver of glassDuration: Concentration, up to 1 minuteYou fill the air with spinning daggers in a cube 5 feet on each side, centered on a point you choose within range. A creature t...

spell
source
Player's Handbook
level
2
school
conjuration
bard
sorcerer
warlock
wizard
verbal
somatic
material
casting time
1 action
cost