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88 total results found
Vortex Warp
2nd-Level ConjurationCasting Time: 1 actionRange: 90 feetComponents: V, SDuration: InstantaneousYou magically twist space around another creature you can see within range. The target must succeed on a Constitution saving throw (the target can choose to fail), ...
Warding Bond
2nd-Level AbjurationCasting Time: 1 actionRange: TouchComponents: V, S, M a pair of platinum rings worth at least 50 gp each, which you and target must wear for the durationDuration: 1 hourThis spell wards a willing creature you touch and creates a mystic conn...
Warding Wind
2nd-Level EvocationCasting Time: 1 actionRange: SelfComponents: VDuration: Concentration, up to 10 minutesA strong wind (20 miles per hour) blows around you in a 10-foot radius and moves with you, remaining centered on you. The wind lasts for the spell's durat...
Warp Sense
2nd-Level DivinationCasting Time: 1 actionRange: SelfComponents: V, S, M a razorvine leafDuration: Concentration, up to 1 minuteFor the duration, you sense the presence of portals, even inactive ones, within 30 feet of yourself.If you detect a portal in this w...
Web
2nd-Level ConjurationCasting Time: 1 actionRange: 60 feetComponents: V, S, M a bit of spiderwebDuration: Concentration, up to 1 hourYou conjure a mass of thick, sticky webbing at a point of your choice within range. The webs fill a 20-foot cube from that point...
Wither and Bloom
2nd-Level NecromancyCasting Time: 1 actionRange: 60 feetComponents: V, S, M a withered vine twisted into a loopDuration: InstantaneousYou invoke both death and life upon a 10-foot-radius sphere centered on a point within range. Each creature of your choice in ...
Wristpocket
2nd-Level Conjuration (dunamancy)Casting Time: 1 action or ritualRange: SelfComponents: SDuration: Concentration, up to 1 hourYou flick your wrist, causing one object in your hand to vanish. The object, which only you can be holding and can weigh no more than...
Zone of Truth
2nd-Level EnchantmentCasting Time: 1 actionRange: 60 feetComponents: V, SDuration: 10 minutesYou create a magical zone that guards against deception in a 15-foot-radius sphere centered on a point of your choice within range. Until the spell ends, a creature th...