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92 total results found
Infernal Calling
5th-Level ConjurationCasting Time: 1 minuteRange: 90 feetComponents: V, S, M a ruby worth at least 999 gpDuration: Concentration, up to 1 hourUttering a dark incantation, you summon a devil from the Nine Hells. You choose the devil's type, which must be one of...
Maelstrom
5th-Level EvocationCasting Time: 1 actionRange: 120 feetComponents: V, S, M paper or leaf in the shape of a funnelDuration: Concentration, up to 1 minuteA mass of 5-foot-deep water appears and swirls in a 30-foot radius centered on a point you can see within r...
Negative Energy Flood
5th-Level NecromancyCasting Time: 1 actionRange: 60 feetComponents: V, M a broken bone and a square of black silkDuration: InstantaneousYou send ribbons of negative energy at one creature you can see within range. Unless the target is undead, it must make a Co...
Skill Empowerment
5th-Level TransmutationCasting Time: 1 actionRange: TouchComponents: V, SDuration: Concentration, up to 1 hourYour magic deepens a creature's understanding of its own talent. You touch one willing creature and give it expertise in one skill of your choice; unt...
Steel Wind Strike
5th-Level ConjurationCasting Time: 1 actionRange: 30 feetComponents: S, M a melee weapon worth at least 1 spDuration: InstantaneousYou flourish the weapon used in the casting and then vanish to strike like the wind. Choose up to five creatures you can see with...
Synaptic Static
5th-Level EnchantmentCasting Time: 1 actionRange: 120 feetComponents: V, SDuration: InstantaneousYou choose a point within range and cause psychic energy to explode there. Each creature in a 20-foot-radius sphere centered on that point must make an Intelligenc...
Transmute Rock
5th-Level TransmutationCasting Time: 1 actionRange: 120 feetComponents: V, S, M clay and waterDuration: Until dispelledYou choose an area of stone or mud that you can see that fits within a 40-foot cube and that is within range, and choose one of the following...
Wall of Light
5th-Level EvocationCasting Time: 1 actionRange: 120 feetComponents: V, S, M a hand mirrorDuration: Concentration, up to 10 minutesA shimmering wall of bright light appears at a point you choose within range. The wall appears in any orientation you choose: hori...
Wrath Of Nature
5th-Level EvocationCasting Time: 1 actionRange: 120 feetComponents: V, SDuration: Concentration, up to 1 minuteYou call out to the spirits of nature to rouse them against your enemies. Choose a point you can see within range. The spirits cause trees, rocks, an...
Bones of the Earth
6th-Level TransmutationCasting Time: 1 actionRange: 120 feetComponents: V, SDuration: InstantaneousYou cause up to six pillars of stone to burst from places on the ground that you can see within range. Each pillar is a cylinder that has a diameter of 5 feet an...
Create Homunculus
6th-Level TransmutationCasting Time: 1 hourRange: TouchComponents: V, S, M clay, ash, and mandrake root, all of which the spell consumes, and a jewel-encrusted dagger worth at least 1000 gpDuration: InstantaneousWhile speaking an intricate incantation, you cut...
Druid Grove
6th-Level AbjurationCasting Time: 10 minutesRange: TouchComponents: V, S, M mistletoe, which the spell consumes, that was harvested with a golden sickle under the light of a full moonDuration: 24 hoursYou invoke the spirits of nature to protect an area outdoor...
Investiture of Flame
6th-Level TransmutationCasting Time: 1 actionRange: SelfComponents: V, SDuration: Concentration, up to 10 minutesFlames race across your body, shedding bright light in a 30-foot radius and dim light for an additional 30 feet for the spell's duration. The flame...
Investiture of Ice
6th-Level TransmutationCasting Time: 1 actionRange: SelfComponents: V, SDuration: Concentration, up to 10 minutesUntil the spell ends, ice rimes your body, and you gain the following benefits:You are immune to cold damage and have resistance to fire damage.You...
Investiture of Stone
6th-Level TransmutationCasting Time: 1 actionRange: SelfComponents: V, SDuration: Concentration, up to 10 minutesUntil the spell ends, bits of rock spread across your body, and you gain the following benefits:You have resistance to bludgeoning, piercing, and s...
Investiture of Wind
6th-Level TransmutationCasting Time: 1 actionRange: SelfComponents: V, SDuration: Concentration, up to 10 minutesUntil the spell ends, wind whirls around you, and you gain the following benefits:Ranged weapon attacks made against you have disadvantage on the a...
Mental Prison
6th-Level IllusionCasting Time: 1 actionRange: 60 feetComponents: SDuration: Concentration, up to 1 minuteYou attempt to bind a creature within an illusory cell that only it perceives. One creature you can see within range must make an Intelligence saving thro...
Primordial Ward
6th-Level AbjurationCasting Time: 1 actionRange: SelfComponents: V, SDuration: Concentration, up to 1 minuteYou have resistance to acid, cold, fire, lightning, and thunder damage for the spell's duration.When you take damage of one of those types, you can use ...
Scatter
6th-Level ConjurationCasting Time: 1 actionRange: 30 feetComponents: VDuration: InstantaneousThe air quivers around up to five creatures of your choice that you can see within range. An unwilling creature must succeed on a Wisdom saving throw to resist this sp...
Soul Cage
6th-Level NecromancyCasting Time: 1 reaction, which you take when a humanoid you can see within 60 feet of you diesRange: 60 feetComponents: V, S, M a tiny silver cage worth 100 gpDuration: 8 hoursThis spell snatches the soul of a humanoid as it dies and traps...