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Detect Magic
1st-Level DivinationCasting Time: 1 action or ritualRange: SelfComponents: V, SDuration: Concentration, up to 10 minutesFor the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a fa...
Disguise Self
1st-Level IllusionCasting Time: 1 actionRange: SelfComponents: V, SDuration: 1 hourYou make yourself – including your clothing, armor, weapons, and other belongings on your person – look different until the spell ends or until you use your action to dismiss it...
Distort Value
1st-Level IllusionCasting Time: 1 minuteRange: TouchComponents: VDuration: 8 hoursYou cast this spell on an object no more than 1 foot on a side, doubling the object's perceived value by adding illusionary flourish or reducing its perceived value by half with ...
Earth Tremor
1st-Level EvocationCasting Time: 1 actionRange: Self (10-foot radius)Components: V, SDuration: InstantaneousYou cause a tremor in the ground in a 10-foot radius. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a ...
Expeditious Retreat
1st-Level TransmutationCasting Time: 1 bonus actionRange: SelfComponents: V, SDuration: Concentration, up to 10 minutesThis spell allows you to move at an incredible pace. When you cast this spell, and then as a bonus action on each of your turns until the spe...
False Life
1st-Level NecromancyCasting Time: 1 actionRange: SelfComponents: V, S, M a small amount of alcohol or distilled spiritsDuration: 1 hourBolstering yourself with a necromantic facsimile of life, you gain 1d4 + 4 temporary hit points for the duration.At Higher Le...
Feather Fall
1st-Level TransmutationCasting Time: 1 reaction, which you take when you or a creature within 60 feet of you fallsRange: 60 feetComponents: V, M a small feather or piece of downDuration: 1 minuteChoose up to five falling creatures within range. A falling creat...
Find Familiar
1st-Level ConjurationCasting Time: 1 hour or ritualRange: 10 feetComponents: V, S, M 10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazierDuration: InstantaneousYou gain the service of a familiar, a spirit that takes an a...
Fog Cloud
1st-Level ConjurationCasting Time: 1 actionRange: 120 feetComponents: V, SDuration: Concentration, up to 1 hourYou create a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It l...
Frost Fingers
1st-Level EvocationCasting Time: 1 actionRange: Self (15-foot cone)Components: V, SDuration: InstantaneousFreezing cold blasts from your fingertips in a 15-foot cone. Each creature in that area must make a Constitution saving throw, taking 2d8 cold damage on a...
Grease
1st-Level ConjurationCasting Time: 1 actionRange: 60 feetComponents: V, S, M a bit of pork rind or butterDuration: 1 minuteSlick grease covers the ground in a 10-foot square centered on a point within range and turns it into difficult terrain for the duration....
Ice Knife
1st-Level ConjurationCasting Time: 1 actionRange: 60 feetComponents: S, M a drop of water or piece of iceDuration: InstantaneousYou create a shard of ice and fling it at one creature within range. Make a ranged spell attack against the target. On a hit, the ta...
Identify
1st-Level DivinationCasting Time: 1 minute or ritualRange: TouchComponents: V, S, M a pearl worth at least 100 gp and an owl featherDuration: InstantaneousYou choose one object that you must touch throughout the casting of the spell. If it is a magic item or s...
Illusory Script
1st-Level IllusionCasting Time: 1 minute or ritualRange: TouchComponents: S, M a lead-based ink worth at least 10 gp, which the spell consumesDuration: 10 daysYou write on parchment, paper, or some other suitable writing material and imbue it with a potent ill...
Jim's Magic Missile
1st-Level EvocationCasting Time: 1 actionRange: 120 feetComponents: V, S, M 1 gold coin, which is consumed as tax for using the spellDuration: InstantaneousYou create three twisting, whistling, hypoallergenic, gluten-free darts of magical force. Each dart can ...
Jump
1st-Level TransmutationCasting Time: 1 actionRange: TouchComponents: V, S, M a grasshopper's hind legDuration: 1 minuteYou touch a creature. The creature's jump distance is tripled until the spell ends.Spell Lists: Artificer, Druid, Ranger, Sorcerer, Wizard
Longstrider
1st-Level TransmutationCasting Time: 1 actionRange: TouchComponents: V, S, M a pinch of dirtDuration: 1 hourYou touch a creature. The target's speed increases by 10 feet until the spell ends.At Higher Levels: When you cast this spell using a spell slot of 2nd ...
Mage Armor
1st-Level AbjurationCasting Time: 1 actionRange: TouchComponents: V, S, M a piece of cured leatherDuration: 8 hoursYou touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC beco...
Magic Missile
1st-Level EvocationCasting Time: 1 actionRange: 120 feetComponents: V, SDuration: InstantaneousYou create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its tar...
Protection from Evil and Good
1st-Level AbjurationCasting Time: 1 actionRange: TouchComponents: V, S, M holy water or powdered silver and iron, which the spell consumesDuration: Concentration, up to 10 minutesUntil the spell ends, one willing creature you touch is protected against certain...