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Beast Bond
1st-Level DivinationCasting Time: 1 actionRange: TouchComponents: V, S, M a bit of fur wrapped in clothDuration: Concentration, up to 10 minutesYou establish a telepathic link with one beast you touch that is friendly to you or charmed by you. The spell fails ...
Bless
1st-Level EnchantmentCasting Time: 1 actionRange: 30 feetComponents: V, S, M a sprinkling of holy waterDuration: Concentration, up to 1 minuteYou bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw ...
Burning Hands
1st-Level EvocationCasting Time: 1 actionRange: Self (15-foot cone)Components: V, SDuration: InstantaneousAs you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips. Each creature in a ...
Cause Fear
1st-Level NecromancyCasting Time: 1 actionRange: 60 feetComponents: VDuration: Concentration, up to 1 minuteYou awaken the sense of mortality in one creature you can see within range. A construct or an undead is immune to this effect. The target must succeed o...
Ceremony
1st-Level EvocationCasting Time: 1 hour or ritualRange: TouchComponents: V, S, M 25 gp worth of powdered silver, which the spell consumesDuration: Instantaneous (see below)You perform one of several religious ceremonies. When you cast the spell, choose one of ...
Chaos Bolt
1st-Level EvocationCasting Time: 1 actionRange: 120 feetComponents: V, SDuration: InstantaneousYou hurl an undulating, warbling mass of chaotic energy at one creature in range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 + 1d6...
Charm Person
1st-Level EnchantmentCasting Time: 1 actionRange: 30 feetComponents: V, SDuration: 1 hourYou attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it f...
Chromatic Orb
1st-Level EvocationCasting Time: 1 actionRange: 90 feetComponents: V, S, M a diamond worth at least 50 gpDuration: InstantaneousYou hurl a 4-inch-diameter sphere of energy at a creature that you can see within range. You choose acid, cold, fire, lightning, poi...
Color Spray
1st-Level IllusionCasting Time: 1 actionRange: Self (15-foot cone)Components: V, S, M a pinch of powder or sand that is colored red, yellow, and blueDuration: 1 roundA dazzling array of flashing, colored light springs from your hand. Roll 6d10, the total is ho...
Command
1st-Level EnchantmentCasting Time: 1 actionRange: 60 feetComponents: VDuration: 1 roundYou speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has n...
Compelled Duel
1st-Level EnchantmentCasting Time: 1 bonus actionRange: 30 feetComponents: VDuration: Concentration, up to 1 minuteYou attempt to compel a creature into a duel. One creature that you can see within range must make a Wisdom saving throw. On a failed save, the c...
Comprehend Languages
1st-Level DivinationCasting Time: 1 action or ritualRange: SelfComponents: V, S, M a pinch of soot and saltDuration: 1 hourFor the duration, you understand the literal meaning of any spoken language that you hear. You also understand any written language that ...
Create or Destroy Water
1st-Level TransmutationCasting Time: 1 actionRange: 30 feetComponents: V, S, M a drop of water if creating water or a few grains of sand if destroying itDuration: InstantaneousYou either create or destroy water.Create Water. You create up to 10 gallons of clea...
Cure Wounds
1st-Level EvocationCasting Time: 1 actionRange: TouchComponents: V, SDuration: InstantaneousA creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.At Higher Levels...
Detect Evil and Good
1st-Level DivinationCasting Time: 1 actionRange: SelfComponents: V, SDuration: Concentration, up to 10 minutesFor the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature...
Detect Magic
1st-Level DivinationCasting Time: 1 action or ritualRange: SelfComponents: V, SDuration: Concentration, up to 10 minutesFor the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a fa...
Detect Poison and Disease
1st-Level DivinationCasting Time: 1 action or ritualRange: SelfComponents: V, S, M a yew leafDuration: Concentration, up to 10 minutesFor the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you....
Disguise Self
1st-Level IllusionCasting Time: 1 actionRange: SelfComponents: V, SDuration: 1 hourYou make yourself – including your clothing, armor, weapons, and other belongings on your person – look different until the spell ends or until you use your action to dismiss it...
Dissonant Whispers
1st-Level EnchantmentCasting Time: 1 actionRange: 60 feetComponents: VDuration: InstantaneousYou whisper a discordant melody that only one creature of your choice within range can hear, wracking it with terrible pain. The target must make a Wisdom saving throw...
Distort Value
1st-Level IllusionCasting Time: 1 minuteRange: TouchComponents: VDuration: 8 hoursYou cast this spell on an object no more than 1 foot on a side, doubling the object's perceived value by adding illusionary flourish or reducing its perceived value by half with ...