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170 total results found

Air Bubble

Spells 2nd-Level Spells

2nd-Level ConjurationCasting Time: 1 actionRange: 60 feetComponents: SDuration: 24 hoursYou create a spectral globe around the head of a willing creature you can see within range. The globe is filled with fresh air that lasts until the spell ends. If the creat...

spell
source
Spelljammer: Adventures in Space - Astral Adventurer's Guide
level
2
school
conjuration
artificer
druid
ranger
sorcerer
wizard
somatic
casting time
1 action
cost

Animal Messenger

Spells 2nd-Level Spells

2nd-Level EnchantmentCasting Time: 1 action or ritualRange: 30 feetComponents: V, S, M a morsel of foodDuration: 24 hoursBy means of this spell, you use an animal to deliver a message. Choose a Tiny beast you can see within range, such as a squirrel, a blue ja...

spell
source
Player's Handbook
level
2
school
enchantment
bard
druid
ranger
verbal
somatic
material
casting time
1 action
ritual
cost

Augury

Spells 2nd-Level Spells

2nd-Level DivinationCasting Time: 1 minute or ritualRange: SelfComponents: V, S, M specially marked sticks, bones, or similar tokens worth at least 25 gpDuration: InstantaneousBy casting gem-inlaid sticks, rolling dragon bones, laying out ornate cards, or empl...

spell
source
Player's Handbook
level
2
school
divination
cleric
druid
wizard
verbal
somatic
material
casting time
1 minute
ritual
cost
25

Barkskin

Spells 2nd-Level Spells

2nd-Level TransmutationCasting Time: 1 actionRange: TouchComponents: V, S, M a handful of oak barkDuration: Concentration, up to 1 hourYou touch a willing creature. Until the spell ends, the target's skin has a rough, bark-like appearance, and the target's AC ...

spell
source
Player's Handbook
level
2
school
transmutation
druid
ranger
verbal
somatic
material
casting time
1 action
cost

Beast Sense

Spells 2nd-Level Spells

2nd-Level DivinationCasting Time: 1 action or ritualRange: TouchComponents: SDuration: Concentration, up to 1 hourYou touch a willing beast. For the duration of the spell, you can use your action to see through the beast's eyes and hear what it hears, and cont...

spell
source
Player's Handbook
level
2
school
divination
druid
ranger
somatic
casting time
1 action
ritual
cost

Continual Flame

Spells 2nd-Level Spells

2nd-Level EvocationCasting Time: 1 actionRange: TouchComponents: V, S, M ruby dust worth 50 gp, which the spell consumesDuration: Until dispelledA flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a ...

spell
source
Player's Handbook
level
2
school
evocation
artificer
cleric
druid
wizard
verbal
somatic
material
casting time
1 action
cost
50

Darkvision

Spells 2nd-Level Spells

2nd-Level TransmutationCasting Time: 1 actionRange: TouchComponents: V, S, M either a pinch of dried carrot or an agateDuration: 8 hoursYou touch a willing creature to grant it the ability to see in the dark. For the duration, that creature has darkvision out ...

spell
source
Player's Handbook
level
2
school
transmutation
artificer
druid
ranger
sorcerer
wizard
verbal
somatic
material
casting time
1 action
cost

Dust Devil

Spells 2nd-Level Spells

2nd-Level ConjurationCasting Time: 1 actionRange: 60 feetComponents: V, S, M a pinch of dustDuration: Concentration, up to 1 minuteChoose an unoccupied 5-foot cube of air that you can see within range. An elemental force that resembles a dust devil appears in ...

spell
source
Xanathar's Guide to Everything
level
2
school
conjuration
druid
sorcerer
wizard
verbal
somatic
material
casting time
1 action
cost

Earthbind

Spells 2nd-Level Spells

2nd-Level TransmutationCasting Time: 1 actionRange: 300 feetComponents: VDuration: Concentration, up to 1 minuteChoose one creature you can see within range. Yellow strips of magical energy loop around the creature. The target must succeed on a Strength saving...

spell
source
Xanathar's Guide to Everything
level
2
school
transmutation
druid
sorcerer
warlock
wizard
verbal
casting time
1 action
cost

Enhance Ability

Spells 2nd-Level Spells

2nd-Level TransmutationCasting Time: 1 actionRange: TouchComponents: V, S, M fur or a feather from a beastDuration: Concentration, up to 1 hourYou touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains ...

spell
source
Player's Handbook
level
2
school
transmutation
artificer
bard
cleric
druid
ranger
sorcerer
wizard
verbal
somatic
material
casting time
1 action
cost

Enlarge/Reduce

Spells 2nd-Level Spells

2nd-Level TransmutationCasting Time: 1 actionRange: 30 feetComponents: V, S, M a pinch of powdered ironDuration: Concentration, up to 1 minuteYou cause a creature or an object you can see within range to grow larger or smaller for the duration. Choose either a...

spell
source
Player's Handbook
level
2
school
transmutation
artificer
bard
druid
sorcerer
wizard
verbal
somatic
material
casting time
1 action
cost

Find Traps

Spells 2nd-Level Spells

2nd-Level DivinationCasting Time: 1 actionRange: 120 feetComponents: V, SDuration: InstantaneousYou sense the presence of any trap within range that is within line of sight.A trap, for the purpose of this spell, includes anything that would inflict a sudden or...

spell
source
Player's Handbook
level
2
school
divination
cleric
druid
ranger
verbal
somatic
casting time
1 action
cost

Flame Blade

Spells 2nd-Level Spells

2nd-Level EvocationCasting Time: 1 bonus actionRange: SelfComponents: V, S, M a leaf of sumacDuration: Concentration, up to 10 minutesYou evoke a fiery blade in your free hand. The blade is similar in size and shape to a scimitar, and it lasts for the duration...

spell
source
Player's Handbook
level
2
school
evocation
druid
sorcerer
verbal
somatic
material
casting time
1 bonus action
cost

Flaming Sphere

Spells 2nd-Level Spells

2nd-Level ConjurationCasting Time: 1 actionRange: 60 feetComponents: V, S, M a bit of tallow, a pinch of brimstone, and a dusting of powdered ironDuration: Concentration, up to 1 minuteA 5-foot-diameter sphere of fire appears in an unoccupied space of your cho...

spell
source
Player's Handbook
level
2
school
conjuration
druid
sorcerer
wizard
verbal
somatic
material
casting time
1 action
cost

Gust of Wind

Spells 2nd-Level Spells

2nd-Level EvocationCasting Time: 1 actionRange: Self (60-foot line)Components: V, S, M a legume seedDuration: Concentration, up to 1 minuteA line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell's duration. E...

spell
source
Player's Handbook
level
2
school
evocation
druid
ranger
sorcerer
wizard
verbal
somatic
material
casting time
1 action
cost

Healing Spirit

Spells 2nd-Level Spells

2nd-Level ConjurationCasting Time: 1 bonus actionRange: 60 feetComponents: V, SDuration: Concentration, up to 1 minuteYou call forth a nature spirit to soothe the wounded. The intangible spirit appears in a space that is a 5-foot cube you can see within range....

spell
source
Xanathar's Guide to Everything
level
2
school
conjuration
druid
ranger
verbal
somatic
casting time
1 bonus action
cost

Heat Metal

Spells 2nd-Level Spells

2nd-Level TransmutationCasting Time: 1 actionRange: 60 feetComponents: V, S, M a piece of iron and a flameDuration: Concentration, up to 1 minuteChoose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can s...

spell
source
Player's Handbook
level
2
school
transmutation
artificer
bard
druid
verbal
somatic
material
casting time
1 action
cost

Hold Person

Spells 2nd-Level Spells

2nd-Level EnchantmentCasting Time: 1 actionRange: 60 feetComponents: V, S, M a small, straight piece of ironDuration: Concentration, up to 1 minuteChoose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed...

spell
source
Player's Handbook
level
2
school
enchantment
bard
cleric
druid
sorcerer
warlock
wizard
verbal
somatic
material
casting time
1 action
cost

Lesser Restoration

Spells 2nd-Level Spells

2nd-Level AbjurationCasting Time: 1 actionRange: TouchComponents: V, SDuration: InstantaneousYou touch a creature and can end either one disease or one condition afflicting it. The condition can be blinded, deafened, paralyzed, or poisoned.Spell Lists: Artific...

spell
source
Player's Handbook
level
2
school
abjuration
artificer
bard
cleric
druid
paladin
ranger
verbal
somatic
casting time
1 action
cost

Locate Animals or Plants

Spells 2nd-Level Spells

2nd-Level DivinationCasting Time: 1 action or ritualRange: SelfComponents: V, S, M a bit of fur from a bloodhoundDuration: InstantaneousDescribe or name a specific kind of beast or plant. Concentrating on the voice of nature in your surroundings, you learn the...

spell
source
Player's Handbook
level
2
school
divination
bard
druid
ranger
verbal
somatic
material
casting time
1 action
ritual
cost