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48 total results found
Harm
6th-Level NecromancyCasting Time: 1 actionRange: 60 feetComponents: V, SDuration: InstantanousYou unleash a virulent disease on a creature that you can see within range. The target must make a Constitution saving throw. On a failed save, it takes 14d6 necrotic...
Heal
6th-Level EvocationCasting Time: 1 actionRange: 60 feetComponents: V, SDuration: InstantaneousChoose a creature that you can see within range. A surge of positive energy washes through the creature, causing it to regain 70 hit points. The spell also ends blind...
Heroes' Feast
6th-Level ConjurationCasting Time: 10 minutesRange: 30 feetComponents: V, S, M a gem-encrusted bowl worth at least 1000 gp, which the spell consumesDuration: InstantaneousYou bring forth a great feast, including magnificent food and drink. The feast takes 1 ho...
Investiture of Flame
6th-Level TransmutationCasting Time: 1 actionRange: SelfComponents: V, SDuration: Concentration, up to 10 minutesFlames race across your body, shedding bright light in a 30-foot radius and dim light for an additional 30 feet for the spell's duration. The flame...
Investiture of Ice
6th-Level TransmutationCasting Time: 1 actionRange: SelfComponents: V, SDuration: Concentration, up to 10 minutesUntil the spell ends, ice rimes your body, and you gain the following benefits:You are immune to cold damage and have resistance to fire damage.You...
Investiture of Stone
6th-Level TransmutationCasting Time: 1 actionRange: SelfComponents: V, SDuration: Concentration, up to 10 minutesUntil the spell ends, bits of rock spread across your body, and you gain the following benefits:You have resistance to bludgeoning, piercing, and s...
Investiture of Wind
6th-Level TransmutationCasting Time: 1 actionRange: SelfComponents: V, SDuration: Concentration, up to 10 minutesUntil the spell ends, wind whirls around you, and you gain the following benefits:Ranged weapon attacks made against you have disadvantage on the a...
Magic Jar
6th-Level NecromancyCasting Time: 1 minuteRange: SelfComponents: V, S, M a gem, crystal, reliquary, or some other ornamental container worth at least 500 gpDuration: Until dispelledYour body falls into a catatonic state as your soul leaves it and enters the co...
Mass Suggestion
6th-Level EnchantmentCasting Time: 1 actionRange: 60 feetComponents: V, M a snake's tongue and either a bit of honeycomb or a drop of sweet oilDuration: 24 hoursYou suggest a course of activity (limited to a sentence or two) and magically influence up to twelv...
Mental Prison
6th-Level IllusionCasting Time: 1 actionRange: 60 feetComponents: SDuration: Concentration, up to 1 minuteYou attempt to bind a creature within an illusory cell that only it perceives. One creature you can see within range must make an Intelligence saving thro...
Move Earth
6th-Level TransmutationCasting Time: 1 actionRange: 120 feetComponents: V, S, M an iron blade and a small bag containing a mixture of soils – clay, loam, and sandDuration: Concentration, up to 2 hoursChoose an area of terrain no larger than 40 feet on a side w...
Otiluke's Freezing Sphere
6th-Level EvocationCasting Time: 1 actionRange: 300 feetComponents: V, S, M a small crystal sphereDuration: InstantaneousA frigid globe of cold energy streaks from your fingertips to a point of your choice within range, where it explodes in a 60-foot-radius sp...
Otto's Irresistible Dance
6th-Level EnchantmentCasting Time: 1 actionRange: 30 feetComponents: VDuration: Concentration, up to 1 minuteChoose one creature that you can see within range. The target begins a comic dance in place: shuffling, tapping its feet, and capering for the duration...
Planar Ally
6th-Level ConjurationCasting Time: 10 minutesRange: 60 feetComponents: V, SDuration: InstantaneousYou beseech an otherworldly entity for aid. The being must be known to you: a god, a primordial, a demon prince, or some other being of cosmic power. That entity ...
Primordial Ward
6th-Level AbjurationCasting Time: 1 actionRange: SelfComponents: V, SDuration: Concentration, up to 1 minuteYou have resistance to acid, cold, fire, lightning, and thunder damage for the spell's duration.When you take damage of one of those types, you can use ...
Programmed Illusion
6th-Level IllusionCasting Time: 1 actionRange: 120 feetComponents: V, S, M a bit of fleece and jade dust worth at least 25 gpDuration: Until dispelledYou create an illusion of an object, a creature, or some other visible phenomenon within range that activates ...
Scatter
6th-Level ConjurationCasting Time: 1 actionRange: 30 feetComponents: VDuration: InstantaneousThe air quivers around up to five creatures of your choice that you can see within range. An unwilling creature must succeed on a Wisdom saving throw to resist this sp...
Soul Cage
6th-Level NecromancyCasting Time: 1 reaction, which you take when a humanoid you can see within 60 feet of you diesRange: 60 feetComponents: V, S, M a tiny silver cage worth 100 gpDuration: 8 hoursThis spell snatches the soul of a humanoid as it dies and traps...
Summon Fiend
6th-Level ConjurationCasting Time: 1 actionRange: 90 feetComponents: V, S, M humanoid blood inside a ruby vial worth at least 600 gpDuration: Concentration, up to 1 hourYou call forth a fiendish spirit. It manifests in an unoccupied space that you can see with...
Sunbeam
6th-Level EvocationCasting Time: 1 actionRange: Self (60-foot line)Components: V, S, M a magnifying glassDuration: Concentration, up to 1 minuteA beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-line. Each creature in the line must ...