Ray of Sickness

1st-Level Necromancy
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Instantaneous

A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 poison damage and must make a Constitution saving throw. On a failed save, it is also poisoned until the end of your next turn.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

Spell Lists: Sorcerer, Wizard


Revision #1
Created 19 May 2025 16:54:38 by Admin
Updated 19 May 2025 16:54:38 by Admin